Multi-Device
Experiences

Over half of all web traffic is mobile. Yet most sites are still designed on a desktop and squeezed down. I build the other way around — starting from the smallest screen and scaling up.

Discuss your project

Why it matters

Mobile is not a secondary experience. For most businesses it is the primary one.

63%

of all web traffic now comes from mobile devices — and growing year on year

74%

of users say they're more likely to return to a mobile-friendly site in future

more likely to abandon a task if the site is not optimised for their device

2019

Google switched to mobile-first indexing — your mobile site is now your ranking signal

Mobile-first,
not mobile-fixed

The standard approach is to build a desktop site and then add responsive overrides. The result is a mobile experience that always feels like an afterthought — cramped layouts, tiny tap targets, and content that was clearly designed for a mouse.

I design and build mobile-first: every layout, interaction, and piece of content is considered on the smallest screen first. The desktop experience is then an enhancement, not a starting point that gets cut down.

The result is interfaces that feel natural on every device — not just technically functional, but genuinely comfortable to use with a thumb.

Responsive Layouts

Fluid grids and breakpoints that adapt naturally to any screen width — not just the three sizes you tested on.

Touch-First Interactions

Tap targets sized for fingers, swipe gestures where expected, and no hover-dependent UI that breaks on mobile.

Cross-Device Testing

Tested on real devices and browsers — not just Chrome's responsive mode. Edge cases caught before they reach your users.

Performance on Mobile

Mobile networks are slower. Every performance decision is made with a mid-range phone on 4G as the baseline.

Ready to build something?

Whether you have a fully scoped project or just an idea, I'd love to hear about it.