Multi-Device
Experiences
Over half of all web traffic is mobile. Yet most sites are still designed on a desktop and squeezed down. I build the other way around — starting from the smallest screen and scaling up.
Discuss your projectWhy it matters
Mobile is not a secondary experience. For most businesses it is the primary one.
63%
of all web traffic now comes from mobile devices — and growing year on year
74%
of users say they're more likely to return to a mobile-friendly site in future
5×
more likely to abandon a task if the site is not optimised for their device
2019
Google switched to mobile-first indexing — your mobile site is now your ranking signal
Mobile-first,
not mobile-fixed
The standard approach is to build a desktop site and then add responsive overrides. The result is a mobile experience that always feels like an afterthought — cramped layouts, tiny tap targets, and content that was clearly designed for a mouse.
I design and build mobile-first: every layout, interaction, and piece of content is considered on the smallest screen first. The desktop experience is then an enhancement, not a starting point that gets cut down.
The result is interfaces that feel natural on every device — not just technically functional, but genuinely comfortable to use with a thumb.
Responsive Layouts
Fluid grids and breakpoints that adapt naturally to any screen width — not just the three sizes you tested on.
Touch-First Interactions
Tap targets sized for fingers, swipe gestures where expected, and no hover-dependent UI that breaks on mobile.
Cross-Device Testing
Tested on real devices and browsers — not just Chrome's responsive mode. Edge cases caught before they reach your users.
Performance on Mobile
Mobile networks are slower. Every performance decision is made with a mid-range phone on 4G as the baseline.